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AmigActive 10
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bogeyman.c
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C/C++ Source or Header
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2000-04-04
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11KB
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324 lines
/***************************************************************************
Bogey Manor (c) 1985 Technos Japan
This game runs on Data East designed hardware.
Todo: Cocktail mode
Emulation by Bryan McPhail, mish@tendril.co.uk and T.Nogi
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6502/m6502.h"
void bogeyman_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void bogeyman_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh);
int bogeyman_vh_start(void);
void bogeyman_vh_stop(void);
WRITE_HANDLER( bogeyman_paletteram_w );
WRITE_HANDLER( bogeyman_videoram_w );
/******************************************************************************/
extern unsigned char *bogeyman_videoram;
static READ_HANDLER( bogeyman_videoram_r ) { return bogeyman_videoram[offset]; }
/******************************************************************************/
/* Sound section is copied from Mysterious Stones driver by Nicola, Mike, Brad */
static int psg_latch;
static WRITE_HANDLER( bogeyman_8910_latch_w )
{
psg_latch = data;
}
static WRITE_HANDLER( bogeyman_8910_control_w )
{
static int last;
/* bit 5 goes to 8910 #0 BDIR pin */
if ((last & 0x20) == 0x20 && (data & 0x20) == 0x00)
{
/* bit 4 goes to the 8910 #0 BC1 pin */
if (last & 0x10)
AY8910_control_port_0_w(0,psg_latch);
else
AY8910_write_port_0_w(0,psg_latch);
}
/* bit 7 goes to 8910 #1 BDIR pin */
if ((last & 0x80) == 0x80 && (data & 0x80) == 0x00)
{
/* bit 6 goes to the 8910 #1 BC1 pin */
if (last & 0x40)
AY8910_control_port_1_w(0,psg_latch);
else
AY8910_write_port_1_w(0,psg_latch);
}
last = data;
}
/******************************************************************************/
static struct MemoryReadAddress bogeyman_readmem[] =
{
{ 0x0000, 0x17ff, MRA_RAM },
{ 0x1800, 0x1fff, MRA_RAM },
{ 0x2000, 0x21ff, bogeyman_videoram_r },
{ 0x2800, 0x2bff, MRA_RAM },
{ 0x3800, 0x3800, input_port_0_r }, /* Player 1 */
{ 0x3801, 0x3801, input_port_1_r }, /* Player 2 + VBL */
{ 0x3802, 0x3802, input_port_2_r }, /* Dip 1 */
{ 0x3803, 0x3803, input_port_3_r }, /* Dip 2 + Coins */
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress bogeyman_writemem[] =
{
{ 0x0000, 0x17ff, MWA_RAM },
{ 0x1800, 0x1fff, MWA_RAM, &videoram, &videoram_size },
{ 0x2000, 0x21ff, bogeyman_videoram_w, &bogeyman_videoram },
{ 0x2800, 0x2bff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3000, 0x300f, bogeyman_paletteram_w, &paletteram },
{ 0x3800, 0x3800, bogeyman_8910_control_w },
{ 0x3801, 0x3801, bogeyman_8910_latch_w },
{ 0x3803, 0x3803, MWA_NOP }, /* ?? */
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
/******************************************************************************/
INPUT_PORTS_START( bogeyman )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x80, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x02, "50000" )
PORT_DIPSETTING( 0x00, "none" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0c, "Easy" ) // Normal
PORT_DIPSETTING( 0x08, "Medium" ) // |
PORT_DIPSETTING( 0x04, "Hard" ) // |
PORT_DIPSETTING( 0x00, "Hardest" ) // HARD
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
INPUT_PORTS_END
/******************************************************************************/
static struct GfxLayout charlayout1 =
{
8,8, /* 8*8 chars */
512,
3,
{ 0x8000*8+4, 0, 4 },
{ 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0, },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout charlayout2 =
{
8,8, /* 8*8 chars */
512,
3,
{ 0x8000*8, 0+0x1000*8, 4+0x1000*8, 0 },
{ 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0, 3, 2, 1, 0, },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tiles1a =
{
16,16,
0x80,
3,
{ 0x8000*8+4, 0, 4 },
{ 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3,2,1,0,
1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64,1+64,0+64 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout tiles1b =
{
16,16,
0x80,
3,
{ 0x8000*8+0, 0+0x1000*8+0, 4+0x1000*8 },
{ 1024*8*8+3, 1024*8*8+2, 1024*8*8+1, 1024*8*8+0, 3,2,1,0,
1024*8*8+3+64, 1024*8*8+2+64, 1024*8*8+1+64, 1024*8*8+0+64, 3+64,2+64,1+64,0+64 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
0*8+16*8, 1*8+16*8, 2*8+16*8, 3*8+16*8, 4*8+16*8, 5*8+16*8, 6*8+16*8, 7*8+16*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout sprites =
{
16,16,
0x200,
3,
{ 0x8000*8, 0x4000*8, 0 },
{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
0,1,2,3,4,5,6,7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8},
16*16
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &charlayout1, 16, 32 },
{ REGION_GFX1, 0x00000, &charlayout2, 16, 32 },
{ REGION_GFX2, 0x00000, &sprites, 0, 2 },
{ REGION_GFX3, 0x00000, &tiles1a, 16+128, 8 },
{ REGION_GFX3, 0x00000, &tiles1b, 16+128, 8 },
{ REGION_GFX3, 0x04000, &tiles1a, 16+128, 8 },
{ REGION_GFX3, 0x04000, &tiles1b, 16+128, 8 },
/* colors 16+192 to 16+255 are currently unassigned */
{ -1 } /* end of array */
};
/******************************************************************************/
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? */
{ 30, 30 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
/******************************************************************************/
static struct MachineDriver machine_driver_bogeyman =
{
/* basic machine hardware */
{
{
CPU_M6502,
2000000, /* 12 MHz clock on board */
bogeyman_readmem,bogeyman_writemem,0,0,
interrupt,16 /* Controls sound */
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0, /* init machine */
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 1*8, 31*8-1 },
gfxdecodeinfo,
16+256, 16+256,
bogeyman_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_UPDATE_BEFORE_VBLANK | VIDEO_MODIFIES_PALETTE,
0,
bogeyman_vh_start,
bogeyman_vh_stop,
bogeyman_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/******************************************************************************/
ROM_START( bogeyman )
ROM_REGION( 0x58000, REGION_CPU1 )
ROM_LOAD( "j20.c14", 0x04000, 0x04000, 0xea90d637 )
ROM_LOAD( "j10.c15", 0x08000, 0x04000, 0x0a8f218d )
ROM_LOAD( "j00.c17", 0x0c000, 0x04000, 0x5d486de9 )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "j70.h15", 0x00000, 0x04000, 0xfdc787bf ) /* Characters */
ROM_LOAD( "j60.c17", 0x08000, 0x01000, 0xcc03ceb2 )
ROM_CONTINUE( 0x0a000, 0x01000 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "j30.c9", 0x00000, 0x04000, 0x41af81c0 ) /* Sprites */
ROM_LOAD( "j40.c7", 0x04000, 0x04000, 0x8b438421 )
ROM_LOAD( "j50.c5", 0x08000, 0x04000, 0xb507157f )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "j90.h12", 0x00000, 0x04000, 0x46b2d4d0 ) /* Tiles */
ROM_LOAD( "j80.h13", 0x04000, 0x04000, 0x77ebd0a4 )
ROM_LOAD( "ja0.h10", 0x08000, 0x01000, 0xf2aa05ed )
ROM_CONTINUE( 0x0a000, 0x01000 )
ROM_CONTINUE( 0x0c000, 0x01000 )
ROM_CONTINUE( 0x0e000, 0x01000 )
ROM_REGION( 0x0200, REGION_PROMS )
ROM_LOAD( "82s129.5k", 0x0000, 0x0100, 0x4a7c5367 ) /* Colour prom 1 */
ROM_LOAD( "82s129.6k", 0x0100, 0x0100, 0xb6127713 ) /* Colour prom 2 */
ROM_END
/******************************************************************************/
GAMEX( 1985?, bogeyman, 0, bogeyman, bogeyman, 0, ROT0, "Technos Japan", "Bogey Manor", GAME_IMPERFECT_COLORS | GAME_NO_COCKTAIL )